

"But you need to have your own strategy and marketing plan to drive sales. exposure certainly helps, and getting support from Apple is a huge part of the overall puzzle," he said. "If Apple is tweeting about our game, that's awesome. Then there's all the bonuses being an exclusive iOS app can give you, like a front-page story in the popular "Today" tab in the App Store, tweets from high-up executives like Phil Schiller, and a general pre-launch buzz on the media.īut the quality of the product and a solid independent marketing plan are still the best way to reach a broader audience, Cash said. When asked whether developers give Android a "B-list" treatment, Cash said "that is often the case, for a number of reasons," like how easier it is to develop on Apple platforms, or the piracy issues Android is still often plagued by.įor a game that doesn't rely on more secure, harder-to-bypass IAPs, going Apple first "is a no-brainer," studio cofounder Ryan Cash told us. The dotted walls allow you to grind a new game mechanic that changes the flow's pace and requires mastering to be properly taken advantage of. The sound was produced by Kpow Audio, and the music was written by Brian Crawford aka ShinnyMetal.Account icon An icon in the shape of a person's head and shoulders. Harry worked as the sole artist and developer and was responsible for all the game’s programming, art, visual design, animation, 2D and 3D assets, UI / UX as well as the website and trailers.Īt the time, Snowman consisted of founders Ryan Cash and Jordan Rosenberg, who took on a directorial role for the project, providing production support as well as handling business and marketing.

The game was built in collaboration between Harry Nesbitt – founder of Land & Sea – and Snowman – an independent software studio based in Canada. To date the game has received over 30 million downloads across iOS and Android, and continues to be held in high regard as a flagship title on both platforms. Released in February of 2015, the game has gone on to receive a wide range of awards and accolades including Apple's Best of 2015, an IGF Honourable Mention and nominations for both the Unity (2015) and Google Play (2016) awards.

Alto's Adventure is a critically acclaimed endless snowboarding game set against a beautiful and ever-changing alpine landscape.
